On these final few sessions Ben worked a lot on the sound affects of the beating and we both decided on how to finish it even though we didn't have all the completed shots we originally wanted due to our time restriction problem. We also had to fill in the gap between the track and Callum playing drums as we wanted this to blend well enough to sound as if Callum was actually messing up. We had sound from the track and sound from the camera and ended up creating a crazy drum break that blended well.

With the beating up bit, we had to play around with the different sound affects as individually I don't think they were that realistic to use. Therefore we needed to put more then one effect together to great the gruesomeness and unpleasantness the character would be experiencing. The sound affects were in a folder called 'Hurtwood raid'. Adding sound would change the mood and tension in the opening as it would really demonstrate Max's vulnerability, especially the deep drone sound that we put in when Max looks at his phone- it added more drama.

We also boosted the spoken dialogue as Max's voice was quite quiet and didn't get picked up that well. Moreover, we added a reverb to the track as it sounded too clean and polished, not like a teenage band were rehearsing it, to begin with. The little actions of the actors also needed to be enhanced, like Alfie drinking the beer, Max's foot steps walking out and the sound affect of the phone ringing. This made the whole concept more dramatic and effective. We also wanted to make it sound like it was being played in a small room and this made it sound less like a finished song by a professional band.
We also had to add 'audio transitions' so that the sound didn't sound fake and choppy. The sounds then faded well into one another and the shots automatically looked better as they became more realistic. Here is our rough cut from the end of this week before our final little changes:
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